#pragma once
#include <cocos2d.h>

USING_NS_CC;

class ShadowLayer : public CCNode
{
public:
	ShadowLayer(void);
	~ShadowLayer(void);

	virtual bool init();
	virtual void draw();

	CC_SYNTHESIZE(_ccBlendFunc, _blendFunc, BlendFunc);
	CC_SYNTHESIZE_RETAIN(CCRenderTexture*, _textureRender, TextureRender);
	CC_SYNTHESIZE_RETAIN(CCSprite*, _spriteRender, SpriteRender);

	CREATE_FUNC(ShadowLayer);
};

